This issue, dear readers, brings the first year of Broadswords and Blasters to a close. We’ve got a weird Western kind of tale where people are missing their skins, and a special kind of video game that’s more immersive than ever. We also have a simple act of theft leading to much deeper trouble, and a pirate ship that gathers curses like other ships collect treasure. You’This issue, dear readers, brings the first year of Broadswords and Blasters to a close. We’ve got a weird Western kind of tale where people are missing their skins, and a special kind of video game that’s more immersive than ever. We also have a simple act of theft leading to much deeper trouble, and a pirate ship that gathers curses like other ships collect treasure. You’ll meet a man living in the future in a compartment, noticing the strangeness creeping in on him. Two strangers share a fire, but there’s a dark connection there that will end in blood. And a crew of space pirates takes a salvage job that goes badly wrong....
|Title||:||broadswords and blasters issue 3 pulp magazine with modern sensibilities volume 1|
|Format Type||:||Kindle Edition|
|Number of Pages||:||82 Pages|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
broadswords and blasters issue 3 pulp magazine with modern sensibilities volume 1 Reviews
**CAVEAT: I am a writer who has published paid material in this periodical**Editors Matthew X. Gomez and Cameron Mount announce in their editors’ notes that they have “a much better sense of the kind of stories [they’re] after” than was the case in previous issues. I agree with their assessment. Always competently written and original, Broadswords and Blasters takes on a much more distinctive identity with this issue—and that identity is WEIRD.This periodical has stood out for a while among the new pulp crowd in terms of the original concepts its stories address, and here, the story selections crank that distinction up to eleven. Herein you will find tongueless cowboys with skinless faces, computer code laced with magic, and cities which morph into constantly shifting Rubik’s Cubes.The writers in this issue are perhaps a more eclectic lot than in previous editions—veterans of semipro publications, but with backgrounds as professors of history and in artistic collectives and the like. The general quality of the prose and storytelling feels a bit more polished than was the case in issue #2, and elements such as dialogue and story structure play a larger role in making the stories fully immersive.This magazine hasn’t published a weak story at any point in its run, but any reviewer will have personal favorites. I’ll single out:MOSS by WILL BERNARDARA JR.—the tale of a cursed pirate with apparent access to a thesaurus. Bizarre, loquacious, utterly original.COMPARTMENTS by JOHN WAYNE COMUNALE—Set in a city in which all outdoor areas have been entirely enclosed, this story metaphorically explores the walls we build against the people with whom we are forced to spend time, and eschews the happy-sappy take on that concept in favor of something a bit spicier. Both character and concept-driven; the writer has a gift for juxtaposing realistic dialogue with surreal circumstances.VALERO SERVES A HUNGRY GRAVE by COY HALL—a fairly standard western, but extraordinarily well-written and cunningly structured.
Disclosure - I received a free copy of this issue for an honest review. Gomez and Mount have stepped up their game in the third edition of their speculative fiction/pulp anthology. The writing is more smoother and the stories, in which you will find cowboys and pirates and drug runners and aliens, run deep. Typically, anthologies run hot and cold, with weak stories intermingled among strong ones. There's not a weak on in the bunch here. They share a common link, strong central characters facing stressful or life-threatening situations. Well-written and well-edited, this is a worthy addition to the series.